![]() Tuque Games has said its intention is to allow cross-gen play. Steam still doesn't have cross-play with Windows 10 PC and Xbox consoles, either. It looks like Dark Alliance still doesn't have cross-gen cross-play, which means PlayStation 4 and PlayStation 5 players still can't play together. I've seen some praise the tethering changes, which seem to have made ranged enemies a bit more aggressive (they'd often stand still waiting for you to attack them, or even stand still while you attacked them). Some have reported the patch fixes a popular loot run exploit, but that's not mentioned in the notes. Has this patch made the Dark Alliance grind easier? Harder? The sheer amount of health on enemies meant it would often take an age to bring them down in solo as opposed to co-op. What balance changes? This line is key because Dark Alliance launched with some pretty severe balance issues, particularly when played solo. What improvements to the user interface? How exactly have teleporting attacks from enemies been improved? And, perhaps the most annoying line in the patch notes: balance changes and tethering improvements. Balance changes and tethering improvements.Instances where progression is blocked when a player respawns as a boss dies has been fixed.Improvements to teleporting attacks made by enemies.Voice chat remains enabled after returning to Kelvin's Cairn. ![]() Unfortunately, developer Tuque Games' patch notes for Dark Alliance v1.16 are so vague, players are struggling to work out what the update actually does. The Dungeons & Dragons action role-playing game launched on 22nd June and was met with a mixed reception, so there are a lot of eyeballs on this first patch to see if it remedies some of the game's more immediate issues. Dark Alliance got its first big update today - and its patch notes are frustratingly vague.
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