![]() Non-transforming classes will get confused, as they look for specific animation names that do not exist in a transformation class… usually, some mod classes do indeed have their ‘human’ form use the default animation names and it just WORKS.The Dragonbones guide has more detailed instructions, but simply run the. They will have two sets of animations for anything they can do in both forms, so Combat, Defend, Heroic/Afflicted, and (if applicable) Riposte. All rights reserved.Obviously skip this if you’re not trying to port one. All content in the game is Copyright Red Hook Studios Inc. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. 'Yet Another Musketeer Rework' is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. RedDyeNo5 for Ability Icon Asset Pack [(Icon for Embolden skill) Hooded_Lay for writing barks and assisting with icons for new skills This is a vanilla issue and I recommend this mod for fixing it: Musketeer Graphics Fixed by Arqante. Dlc\580100_crimson_court\features\crimson_court\trinkets\crimson_ĭlc\735730_color_of_madness\trinkets\-vanilla colour palettes will have Patch Up animation for Piercing Round skill
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